5 Ideas I Want I Knew Earlier than I Began Movement Design



Immediately we’re going over 5 issues I want I knew earlier than I began studying movement design and animation. We’ll cowl common suggestions, rules, and assets for anybody seeking to get into movement design or enhance if they’re already studying at present.

00:19 → Tip #1
01:12 → Tip #2
01:56 → Tip #3
02:38 → Tip #4
03:15 → Tip #5 (Instruments & Assets)

Assets Talked about:
College of Movement → schoolofmotion.com
Movement Design College → motiondesign.college
aescripts → aescripts.com
FX Console → videocopilot.web/weblog/2018/05/fx-console-updated-to-v1-0-3/

Web site → https://nowack.design

Observe my socials:
Twitter → https://twitter.com/nowackdesign
Twitch → https://twitch.television/nowackdesign
Instagram → https://www.instagram.com/nowackdesign
Behance → https://www.behance.web/nowack
LinkedIn → https://www.linkedin.com/in/nowackdesign/

Be a part of the Discord server → https://discord.gg/44pKb4TcAF

© 2022 Nowack Design → Concepts / In Movement.

source

50 thoughts on “5 Ideas I Want I Knew Earlier than I Began Movement Design”

  1. You did such a great job simplifying something that would otherwise be a very slow process to understand through trial and error, which I think a lot of creators without formal education go through. Definitely saving this one!

    Reply
  2. You must mention about "Principles of Animation". A lot of motion designers overlook it because they think it's for cartoons, but it applies very well to anything motion. You talked about thinking which one should move first, it's called Staging in animation.

    Reply
  3. 0:21 Rules of graphic design also apply animation (master the principles of design graphic first)

    1:15 Importance of creating context & themes in your animation (create 3 key words for reference)

    1:56 Learning to lead the viewers eyes with your animation (where do you want them to look so they can digest the info one piece at a time)

    2:39 Not everything needs to move (you avoid animating objects that can distract the viewer & disrupt hierarchy)

    3:14 Tools and Resources (free and paid)

    Reply
  4. seems like you broke the first rule of fight club telling us all this shit, but thank you this has helped me tremendously, feels like i got a 5 min lecture from a professor

    Reply
  5. The first tip is absolutely the most valuable one. If you can design very well, your animation will drastically look better. Even with simple animations!

    Reply
  6. Hey George, you're quickly becoming a huge design influence/mentor for me. Just putting it out there, would you ever consider releasing an advanced design course, or advanced motion design course? If not, it would be amazing if you could even walk through one project from the beginning and hit the highlights of your process. Maybe post it as a series? It would be really helpful to see your process, and how you make the macro and micro decisions and how it all comes together in the end.

    Reply
  7. Awesome tips. I love the idea of having 'keywords' to focus the style of the design.
    I also learned "backwards" going from needing video elements as an editor to embracing motion design to finally actually studying design.

    Reply
  8. TNice tutorials man is so good at explanation …since I have been watcNice tutorialng soft soft tutorials , tNice tutorials is my first ti to really understand it . I love soft

    Reply
  9. Not everything needs to move—similar to how in graphic design not everything needs to be complex and if you have a strong enough design it can hold its own.

    I actually like this I took motion graphics classes in college, but I struggled with them. I think because 1. My skills weren’t there and 2. I overcomplicated everything

    I would love to get back into animated stuff now that I’m more confident in my work. It’s sad how I feel I’ve learned and increased my skills more through my own projects and YouTube videos as opposed to what I did in school… I feel like I’ve had to relearn a lot of basics because they weren’t properly taught to me.

    Thank you for sharing the plugins! For those glitchy effects I remember having to hand make them, which isn’t hard, but why work harder when you can work smarter??

    And I’ll be checking out those learning resources.

    Reply

Leave a Comment